Best WARDOGS Weapons for Your Budget and Unlocks
At 100 m against an unarmored upper torso, FAL has the lowest modeled impact time among listed assault rifles (0.119 s with its fastest compatible round). Its bare-weapon price is $6,500; unlock: Infantry level 35. The earliest documented Infantry unlock among these rifles is AK74 at level 3 ($1,600; 0.206 s in the same scenario). Misses, recoil, armor, reloads and ammunition costs are outside this comparison.
Catalogue defaults, documented rules and labeled community observations. Source details and model limitations
Assault-rifle comparison at 100 meters
This is a controlled comparison, not an overall tier list: no armor, upper-torso hits, every projectile on target, and the lowest modeled impact time among each rifle's compatible rounds. Only explicitly shop-listed assault-rifle records are included. Equal ammunition results and rifles tied at the table cutoff are retained.
Target health is 100 in the existing model. Ammunition availability, ammunition spending, recoil control, misses, burst pauses and reloads are not ranked here. Check the named round and your unlocks before treating a numerical result as a purchase recommendation.
| Rifle | Compatible rounds at this time | Impact TTK | Trigger pulls | Weapon price | Unlock |
|---|---|---|---|---|---|
| FAL | .308 Win (HP) / .308 Win Flesh Damage (HP) (T) | 0.119 s | 1 | $6,500 | Infantry level 35 |
| M4 | 5.56mm Flesh Damage (HP) / 5.56mm Flesh Damage (HP) (T) | 0.185 s | 2 | $2,800 | Infantry level 20 |
| T-21 | 5.56mm Flesh Damage (HP) / 5.56mm Flesh Damage (HP) (T) | 0.190 s | 2 | $600 | Not recorded |
| Galil | 5.56mm Flesh Damage (HP) / 5.56mm Flesh Damage (HP) (T) | 0.198 s | 2 | $2,200 | Infantry level 10 |
| AK74 | 5.45mm Flesh Damage (HP) / 5.45mm Flesh Damage (HP) (T) | 0.206 s | 2 | $1,600 | Infantry level 3 |
Other weapon classes: controlled scenarios
Each row shows the lowest modeled impact time within its own listed weapon class at the stated example distance, against the same unarmored upper-torso target. The calculation uses that weapon's fastest explicitly compatible round and retains equal results. The listed count shows the size of each class; a class with one record has no within-class competition.
Open a class-and-distance link to reproduce its comparison in the calculator. These distances illustrate different equipment jobs, not an overall ranking between classes or a guarantee of hit probability. Misses, recoil, armor, reloads, burst pauses, ammunition cost and availability are outside the model. Shotguns are omitted because pellet coverage changes the result; launchers and bows serve different target roles.
| Class and distance | Weapon | Compatible round(s) | Impact TTK | Weapon price | Unlock |
|---|---|---|---|---|---|
| SMG · 25 m (4 listed) | Super-45 | .45 ACP Flesh Damage (HP) / .45 ACP Flesh Damage (HP) (T) | 0.117 s | $2,600 | Medic level 35 |
| Pistol · 25 m (4 listed) | Deagle | 50AE Flesh Damage (HP) / 50AE Flesh Damage (HP) (T) | 0.053 s | $900 | Career level 85 |
| LMG · 100 m (1 listed) | M249 SAW | 5.56mm Flesh Damage (HP) / 5.56mm Flesh Damage (HP) (T) | 0.180 s | $3,200 | Support level 15 |
| Marksman Rifle · 200 m (3 listed) | BMR-308 | .308 Win (HP) / .308 Win Flesh Damage (HP) (T) | 0.227 s | $6,000 | Recon level 30 |
| Sniper · 300 m (5 listed) | Scout Rifle TD | 5.56mm Flesh Damage (HP) / 5.56mm Flesh Damage (HP) (T) | 0.308 s | $1,100 | Not recorded |
Assault rifles: direct comparisons
These selections use Early Access assault-rifle records explicitly marked as listed in the catalogue shop data. Tied records are all shown. Each row answers one stated question rather than combining unrelated attributes into a hidden score.
A missing unlock requirement remains unknown. Check the live shop and your character before treating an item as available; listed price is the bare weapon, not the complete kit.
| Question | Rifle | Recorded value | Unlock gate | Interpretation |
|---|---|---|---|---|
| Lowest positive listed rifle price | T-21 | $600 | Not recorded | Excludes zero-price entries and the rest of the kit. |
| Highest listed assault-rifle fire rate | M4 | 800 RPM | Infantry level 20 | Cyclic rate is not a damage or practical-TTK ranking. |
| Longest listed assault-rifle range | FAL | 800 m | Infantry level 35 | The range field is not a guarantee of hit probability. |
| Lowest listed assault-rifle weight | M4 | 2.92 kg | Infantry level 20 | Bare weapon weight excludes the rest of your loadout. |
What about the zero-price rifles?
A-91, Bushmaster M17S, KH-2002 have an explicit zero shop price in these records. They are excluded only from the positive-price comparison, not hidden from the equipment list.
A zero recorded price does not establish that a fresh character can buy the item or that its magazine, ammunition and equipment are free. Confirm current availability in game.
Which weapon should you choose?
Begin with three constraints: your available unlocks, the cost of the complete kit and the target conditions. A rifle you cannot unlock is not a starter recommendation; a rifle-only price is not your total spend.
Compare weapons within the same job before treating a faster cyclic rate as an upgrade. Use the sortable catalogue for the full roster, prices and specifications; the comparisons here answer narrower purchase questions.
Compare the same target conditions
- Open a candidate weapon in the damage calculator and choose a compatible ammunition type.
- Specify the hit location, armor and distance rather than comparing two unrelated default results.
- Repeat with the alternative weapon under the same conditions. Check shots required as well as modeled time.
- Return to the weapon page to examine recoil and configured attachment effects, then price the complete kit.
A worked starting point: AK74 versus M4
The dedicated comparison separates shop prices from unlock fees, shows the same base fields side by side and links directly to each rifle's damage calculator.
Use that process for another pair instead of copying an unexplained letter grade. No universal winner is established by the base weapon table alone.
Compare your actual target conditions
The weapon comparison keeps distance, hit location, armor profile and pellet assumptions identical across every result. Select one weapon to compare its compatible rounds, or a second weapon for a side-by-side choice. A weapon-price filter narrows purchases without treating unknown prices as free.
Firing interval and projectile travel are reported separately. For armored targets, compare initial hit damage only: the model does not include armor durability and therefore withholds armored shots-to-kill and TTK. These are modeled values, not match-test results.
Sources and limitations
Equipment values use the same catalogue as the linked equipment and mechanics pages. Weapon comparison tables use the same calculation model as the comparison tool. Installed defaults can differ from live offers or server-side changes. Missing values remain explicitly unknown. An article update date does not mean every underlying game fact was retested on that date.
AI-assisted drafting is used to organize documented information. This guide does not claim independent gameplay testing or certainty beyond its sources.
Report a correction with the affected item, game version and evidence.