WARDOGS Attachments and Magazines: Recoil, ADS and Compatibility
Magazines can change handling as well as capacity. Select every equipped part on a weapon page and compare the recorded operations before choosing a build.
Catalogue defaults, documented rules and labeled community observations. Source details and model limitations
Which attachments fit your weapon?
Open the weapon page and use its explicit attachment and magazine relationships. An attachment appearing in the general catalogue does not prove that it fits every weapon or slot.
The weapon page's attachment calculator lets you select the supported parts and compare base values with the configured result. Include the magazine when checking the complete configuration.
Read the operation, not just the number
A multiplier, an additive change and a value replacement are different operations. Applying a multiplier to an existing value is not the same as adding that number to it.
Equip and holster fields are speed multipliers in the catalogue, while an ADS time is a duration. Do not assume a smaller number means the same thing for both fields.
Some effects refer to another attribute or compound with other effects. Inspect the configured result and the attachment's recorded operation instead of manually summing all descriptions.
Which magazines change recoil or handling?
25 magazines in the current catalogue have at least one recorded, non-neutral handling factor. Magazines appear under both ammunition and attachments, so the attachment directory alone does not show this full comparison. Open a magazine's record and its compatible weapon before choosing it.
Each factor belongs to the named weapon or character target. The table omits recorded ×1 factors because they do not change that attribute. These are individual compound factors, not a combined build result; a higher ADS-time factor means a longer duration, while equip speed is a speed multiplier.
| Magazine | Rounds | Weight | Price | Recorded handling changes |
|---|---|---|---|---|
| AK74 60 RND Magazine | 60 | 0.93 kg | $150 | Weapon ADS time ×1.19; Weapon vertical recoil ×1.19; Weapon horizontal recoil ×1.21; Weapon equip speed ×0.93; Character aim sway ×1.21 |
| AK74 75 RND Drum Magazine | 75 | 2.08 kg | $200 | Weapon ADS time ×1.26; Weapon vertical recoil ×1.22; Weapon horizontal recoil ×1.24; Weapon equip speed ×0.93; Character aim sway ×1.24 |
| AMP-9 15 RND Magazine | 15 | 0.25 kg | $30 | Weapon ADS time ×0.86; Weapon vertical recoil ×0.83; Weapon horizontal recoil ×0.83; Weapon equip speed ×1.2 |
| AMP-9 30 RND Magazine | 30 | 0.48 kg | $100 | Weapon ADS time ×1.11; Weapon vertical recoil ×1.12; Weapon horizontal recoil ×1.14; Weapon equip speed ×0.93; Character aim sway ×1.23 |
| AMP-9 50 RND Drum Magazine | 50 | 1.46 kg | $180 | Weapon ADS time ×1.2; Weapon vertical recoil ×1.2; Weapon horizontal recoil ×1.18; Weapon equip speed ×0.93; Character ADS time ×1.2; Character vertical recoil ×1.2; Character horizontal recoil ×1.18; Character equip speed ×0.93 |
| AMR 50 10 RND Magazine | 10 | 2.2 kg | $30 | Weapon ADS time ×1.06; Weapon equip speed ×0.9 |
| FAL 10 RND Magazine | 10 | 0.53 kg | $60 | Weapon ADS time ×0.85; Weapon vertical recoil ×0.84; Weapon horizontal recoil ×0.85; Weapon equip speed ×1.24; Character aim sway ×0.78 |
| FAL 30 RND Magazine | 30 | 1.09 kg | $250 | Weapon ADS time ×1.26; Weapon vertical recoil ×1.22; Weapon horizontal recoil ×1.24; Weapon equip speed ×0.93; Character aim sway ×1.24 |
| Galil 50 RND Magazine | 50 | 1.16 kg | $110 | Weapon ADS time ×1.19; Weapon vertical recoil ×1.19; Weapon horizontal recoil ×1.21; Weapon equip speed ×0.93; Character aim sway ×1.21 |
| GGX 33 RND Magazine | 33 | 0.52 kg | $70 | Weapon ADS time ×1.06; Weapon vertical recoil ×1.02; Weapon horizontal recoil ×1.04; Weapon equip speed ×0.98; Character aim sway ×1.12 |
| GGX 50 RND Drum Magazine | 50 | 1.46 kg | $110 | Weapon ADS time ×1.1; Weapon vertical recoil ×1.04; Weapon horizontal recoil ×1.07; Weapon equip speed ×0.95; Character aim sway ×1.25 |
| M1911 10 RND Magazine | 10 | 0.38 kg | $35 | Weapon ADS time ×1.06; Weapon vertical recoil ×1.02; Weapon horizontal recoil ×1.04; Weapon equip speed ×0.98; Character aim sway ×1.12 |
| M249 200 RND Box | 200 | 3.14 kg | $250 | Weapon ADS time ×1.2; Weapon vertical recoil ×1.17; Weapon horizontal recoil ×1.17; Weapon equip speed ×0.93; Character aim sway ×1.25 |
| MK22 10 RND Magazine | 10 | 0.45 kg | $60 | Weapon ADS time ×1.06; Weapon equip speed ×0.9; Character aim sway ×1.12 |
| MP5 20 RND Magazine | 20 | 0.35 kg | $70 | Weapon ADS time ×0.87; Weapon vertical recoil ×0.87; Weapon horizontal recoil ×0.88; Weapon equip speed ×1.1; Character aim sway ×0.81 |
| MP5 50 RND Drum Magazine | 50 | 1.49 kg | $230 | Weapon ADS time ×1.2; Weapon vertical recoil ×1.2; Weapon horizontal recoil ×1.18; Weapon equip speed ×0.93; Character aim sway ×1.25 |
| PKM 100 RND Box | 100 | 3.9 kg | $100 | Weapon ADS time ×1.1 |
| PP-19 50 RND Vityaz Drum Magazine | 50 | 1.3 kg | $200 | Weapon ADS time ×1.2; Weapon vertical recoil ×1.2; Weapon horizontal recoil ×1.18; Weapon equip speed ×0.93; Character aim sway ×1.25 |
| PP-19 Vityaz 10 RND Magazine | 10 | 0.2 kg | $25 | Weapon ADS time ×0.86; Weapon vertical recoil ×0.83; Weapon horizontal recoil ×0.83; Weapon equip speed ×1.2; Character aim sway ×0.78 |
| STANAG 20 RND Magazine | 20 | 0.31 kg | $10 | Weapon ADS time ×0.85; Weapon vertical recoil ×0.84; Weapon horizontal recoil ×0.85; Weapon equip speed ×1.16; Character aim sway ×0.78 |
| STANAG 30 RND Magazine (Universal) | 30 | 0.53 kg | $55 | Weapon equip speed ×0.98 |
| STANAG 60 RND Magazine | 60 | 1.01 kg | $180 | Weapon ADS time ×1.19; Weapon vertical recoil ×1.19; Weapon horizontal recoil ×1.21; Weapon equip speed ×0.93; Character aim sway ×1.21 |
| Super-45 13 RND Magazine | 13 | 0.23 kg | $30 | Weapon ADS time ×0.83; Weapon vertical recoil ×0.83; Weapon horizontal recoil ×0.83; Weapon equip speed ×1.21; Character aim sway ×0.77 |
| Super-45 40 RND Drum Magazine | 40 | 1.59 kg | $280 | Weapon ADS time ×1.2; Weapon vertical recoil ×1.2; Weapon horizontal recoil ×1.18; Weapon equip speed ×0.93; Character aim sway ×1.25 |
| SVD 10 RND Magazine | 10 | 0.34 kg | $40 | Weapon ADS time ×1.06; Weapon equip speed ×0.9 |
GGX 18 magazines change more than capacity
The GGX 18 has 3 explicitly compatible magazines in the current catalogue. These are each magazine's recorded effects before adding other attachments. A factor of ×1 means no change to that attribute; it does not mean the item has no weight or cost.
For example, the 33-round magazine compounds ADS time by ×1.06. On the GGX 18's 0.2 s base ADS time, that is 0.212 s with that magazine alone.
Character aim sway is a separate recorded effect, not a weapon stat in the calculator's configured-stat table.
| Magazine | Rounds | Weight | Price | ADS time | Vertical recoil | Horizontal recoil | Character aim sway |
|---|---|---|---|---|---|---|---|
| GGX 17 RND Magazine | 17 | 0.28 kg | $30 | ×1 | ×1 | ×1 | Not recorded |
| GGX 33 RND Magazine | 33 | 0.52 kg | $70 | ×1.06 | ×1.02 | ×1.04 | ×1.12 |
| GGX 50 RND Drum Magazine | 50 | 1.46 kg | $110 | ×1.1 | ×1.04 | ×1.07 | ×1.25 |
A repeatable way to compare two builds
- Choose one weapon and keep the ammunition and intended use fixed.
- Select the first compatible configuration and record the resulting recoil, ADS, price and weight fields.
- Change only the parts you are comparing. Inspect every affected field rather than only the one you hoped to improve.
- Check the complete loadout and its weight penalties. A good bare-weapon comparison can change after the rest of the kit is included.
What the model cannot tell you
A numerical recoil change does not establish how well you will control the weapon in a real engagement. Handling preference, movement, engagement range and actual hits are not reduced to a universal score here.
The catalogue and calculator describe their recorded inputs and assumptions. They do not claim that every combination has been independently playtested on the current live patch.
Compare your actual target conditions
The weapon comparison keeps distance, hit location, armor profile and pellet assumptions identical across every result. Select one weapon to compare its compatible rounds, or a second weapon for a side-by-side choice. A weapon-price filter narrows purchases without treating unknown prices as free.
Firing interval and projectile travel are reported separately. For armored targets, compare initial hit damage only: the model does not include armor durability and therefore withholds armored shots-to-kill and TTK. These are modeled values, not match-test results.
Sources and limitations
Equipment values use the same catalogue as the linked equipment and mechanics pages. Weapon comparison tables use the same calculation model as the comparison tool. Installed defaults can differ from live offers or server-side changes. Missing values remain explicitly unknown. An article update date does not mean every underlying game fact was retested on that date.
AI-assisted drafting is used to organize documented information. This guide does not claim independent gameplay testing or certainty beyond its sources.
Report a correction with the affected item, game version and evidence.