Retail equipment, unlocks, and XP updated. What changed
Ranged
Deagle

Deagle key stats
- Upper-torso damage
- 72.850AE
- Shots to kill
- 2No armor, 0 m
- Cyclic TTK
- 0.225 sExcludes reloads
- Fire rate
- 267 RPM
- Muzzle velocity
- 470 m/s
- Weight
- 2 kg
- Shop price
- $900
- Unlock
- Career level 85 · $75,000
Damage is one unarmored upper-torso hit at 0 m on 100 HP. Change round, zone, armor or range.
Specifications
- Unlock requirement
- Career level 85 · $75,000
- RPM
- 267
- Muzzle Velocity
- 470 m/s
- Caliber
- .50AE
- Action
- Semi automatic
- Weight
- 2 kg
- Price
- 900
- Accuracy
- 0.84
- Damage Falloff
- 0 m: 1x
- 100 m: 1x
- 1,200 m: 0.2x
- Slot
- Sidearm
- Inventory Size
- 3 × 2
- Base Vertical Recoil
- 1
- Base Horizontal Recoil
- 1
- Base Zoom
- 1.2
- Base ADS Time
- 0.25 s
- Base Hip-fire Spread
- 1
- Base Accuracy Multiplier
- 1
- Base Length
- 80 cm
- Base Minimum Zero
- 50 m
- Base Maximum Zero
- 50 m
- Base Equip Speed Multiplier
- 0.9
- Base Holster Speed Multiplier
- 0.85
- Melee Damage
- 20
- Melee Reach
- 55
- Zeroing Step
- 50
- Shop Listing
- Listed
- Purchase Quantity
- 1
- Damage over range
Remaining damage multiplier over distance. - Recoil Pattern
Horizontal · Vertical. Base values per shot; stance, recovery, and attachments affect recoil. Values for all 15 shots
Shot Horizontal Vertical 1 0 1.16775 2 -0.09 1.17 3 -0.09 1.35 4 0.36 0.99 5 -0.18 1.35 6 -0.18 1.53 7 0 1.44 8 0.18 1.08 9 0.09 1.8 10 -0.27 1.17 11 -0.18 1.62 12 0.36 1.17 13 0.09 1.26 14 -0.09 1.44 15 -0.18 0.99
Damage by compatible round
100 HP, upper torso, no armor. 1 projectile on target per trigger pull. Cyclic TTK excludes reloads and includes bullet flight.
Scroll sideways to compare every column.
| Round | Distance | Hit damage | Trigger pulls | Cyclic TTK |
|---|---|---|---|---|
| 50AE | 0 m | 72.77 | 2 | 0.225 s |
| 50AE | 100 m | 72.77 | 2 | 0.437 s |
| 50AE | 1,200 m | 14.55 | 7 | 3.902 s |
| 50AE Armor Piercing (AP) | 0 m | 58.21 | 2 | 0.225 s |
| 50AE Armor Piercing (AP) | 100 m | 58.21 | 2 | 0.437 s |
| 50AE Armor Piercing (AP) | 1,200 m | 11.64 | 9 | 4.351 s |
| 50AE Armor Piercing (AP) (T) | 0 m | 58.21 | 2 | 0.225 s |
| 50AE Armor Piercing (AP) (T) | 100 m | 58.21 | 2 | 0.437 s |
| 50AE Armor Piercing (AP) (T) | 1,200 m | 11.64 | 9 | 4.351 s |
| 50AE Flesh Damage (HP) | 0 m | 145.53 | 1 | 0.000 s |
| 50AE Flesh Damage (HP) | 100 m | 145.53 | 1 | 0.213 s |
| 50AE Flesh Damage (HP) | 1,200 m | 29.11 | 4 | 3.227 s |
| 50AE Flesh Damage (HP) (T) | 0 m | 145.53 | 1 | 0.000 s |
| 50AE Flesh Damage (HP) (T) | 100 m | 145.53 | 1 | 0.213 s |
| 50AE Flesh Damage (HP) (T) | 1,200 m | 29.11 | 4 | 3.227 s |
| 50AE Standard (FMJ) (T) | 0 m | 72.77 | 2 | 0.225 s |
| 50AE Standard (FMJ) (T) | 100 m | 72.77 | 2 | 0.437 s |
| 50AE Standard (FMJ) (T) | 1,200 m | 14.55 | 7 | 3.902 s |
Attachment calculator
Select all equipped parts, including the magazine. Base values exclude attachment effects. Understand the recorded effects.
No attachments selected.
Total weight
Total price
Scroll sideways to compare configured stats.
| Weapon stat | Base | Configured | Change |
|---|