Retail equipment, unlocks, and XP updated. What changed
Ranged
MP5

MP5 key stats
- Upper-torso damage
- 25.49x19mm
- Shots to kill
- 4No armor, 0 m
- Cyclic TTK
- 0.225 sExcludes reloads
- Fire rate
- 800 RPM
- Effective range
- 200 m
- Muzzle velocity
- 400 m/s
- Weight
- 2.54 kg
- Shop price
- $1,500
- Unlock
- Medic level 15 · $75,000
Damage is one unarmored upper-torso hit at 0 m on 100 HP. Change round, zone, armor or range.
Specifications
- Unlock requirement
- Medic level 15 · $75,000
- RPM
- 800
- Muzzle Velocity
- 400 m/s
- Effective Range
- 200 m
- Caliber
- 9x19mm
- Action
- Semi / Full Auto
- Weight
- 2.54 kg
- Price
- 1,500
- Aim Time
- 0.155 s
- Accuracy
- 1.16
- Damage Falloff
- 0 m: 1x
- 200 m: 1x
- 300 m: 0.6x
- 1,200 m: 0.1x
- Slot
- Primary
- Inventory Size
- 3 × 2
- Equip Slots
- Primary, Secondary
- Base Vertical Recoil
- 1
- Base Horizontal Recoil
- 1
- Base Zoom
- 1.2
- Base ADS Time
- 0.285 s
- Base Hip-fire Spread
- 1
- Base Accuracy Multiplier
- 1
- Base Length
- 80 cm
- Base Minimum Zero
- 25 m
- Base Maximum Zero
- 100 m
- Base Equip Speed Multiplier
- 1.05
- Base Holster Speed Multiplier
- 0.9
- Melee Damage
- 20
- Melee Reach
- 55
- Zeroing Step
- 25
- Shop Listing
- Listed
- Purchase Quantity
- 1
- Damage over range
Remaining damage multiplier over distance. - Recoil Pattern
Horizontal · Vertical. Base values per shot; stance, recovery, and attachments affect recoil. Values for all 30 shots
Shot Horizontal Vertical 1 0.0132 0.7161 2 0.0308 0.8778 3 0.0495 0.924 4 0.0638 0.924 5 0.0715 0.92169 6 0.0682 0.91476 7 -0.0495 0.89859 8 -0.1265 0.88011 9 -0.1925 0.86048 10 -0.2398 0.84084 11 -0.2695 0.82583 12 -0.2805 0.81428 13 -0.2695 0.80388 14 -0.2398 0.79464 15 -0.1925 0.78771 16 -0.1298 0.78309 17 0.0088 0.77616 18 0.1078 0.77154 19 0.1925 0.76808 20 0.2552 0.76461 21 0.2838 0.7623 22 0.2805 0.75999 23 0.2552 0.75768 24 0.2145 0.75537 25 0.1782 0.74844 26 0.1628 0.73689 27 0.1628 0.72188 28 0.1562 0.70686 29 0.1408 0.69069 30 0.1155 0.6699
Damage by compatible round
100 HP, upper torso, no armor. 1 projectile on target per trigger pull. Cyclic TTK excludes reloads and includes bullet flight.
Scroll sideways to compare every column.
| Round | Distance | Hit damage | Trigger pulls | Cyclic TTK |
|---|---|---|---|---|
| 9mm Armor Piercing (AP) | 0 m | 20.33 | 5 | 0.300 s |
| 9mm Armor Piercing (AP) | 200 m | 20.33 | 5 | 0.800 s |
| 9mm Armor Piercing (AP) | 300 m | 12.20 | 9 | 1.350 s |
| 9mm Armor Piercing (AP) | 1,200 m | 2.03 | 50 | 6.675 s |
| 9mm Armor Piercing (AP) (T) | 0 m | 20.33 | 5 | 0.300 s |
| 9mm Armor Piercing (AP) (T) | 200 m | 20.33 | 5 | 0.800 s |
| 9mm Armor Piercing (AP) (T) | 300 m | 12.20 | 9 | 1.350 s |
| 9mm Armor Piercing (AP) (T) | 1,200 m | 2.03 | 50 | 6.675 s |
| 9mm Flesh Damage (HP) | 0 m | 50.82 | 2 | 0.075 s |
| 9mm Flesh Damage (HP) | 200 m | 50.82 | 2 | 0.575 s |
| 9mm Flesh Damage (HP) | 300 m | 30.49 | 4 | 0.975 s |
| 9mm Flesh Damage (HP) | 1,200 m | 5.08 | 20 | 4.425 s |
| 9mm Flesh Damage (HP) (T) | 0 m | 50.82 | 2 | 0.075 s |
| 9mm Flesh Damage (HP) (T) | 200 m | 50.82 | 2 | 0.575 s |
| 9mm Flesh Damage (HP) (T) | 300 m | 30.49 | 4 | 0.975 s |
| 9mm Flesh Damage (HP) (T) | 1,200 m | 5.08 | 20 | 4.425 s |
| 9mm Standard (FMJ) (T) | 0 m | 25.41 | 4 | 0.225 s |
| 9mm Standard (FMJ) (T) | 200 m | 25.41 | 4 | 0.725 s |
| 9mm Standard (FMJ) (T) | 300 m | 15.25 | 7 | 1.200 s |
| 9mm Standard (FMJ) (T) | 1,200 m | 2.54 | 40 | 5.925 s |
| 9x19mm | 0 m | 25.41 | 4 | 0.225 s |
| 9x19mm | 200 m | 25.41 | 4 | 0.725 s |
| 9x19mm | 300 m | 15.25 | 7 | 1.200 s |
| 9x19mm | 1,200 m | 2.54 | 40 | 5.925 s |
Attachment calculator
Select all equipped parts, including the magazine. Base values exclude attachment effects. Understand the recorded effects.
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Total weight
Total price
Scroll sideways to compare configured stats.
| Weapon stat | Base | Configured | Change |
|---|