Artillery calculator
0°Firing angle
0 sFlight time
ReadyElevation check
Vacuum trajectory using 9.8 m/s² gravity. Drag and terrain require an in-game correction.
Weapon systemsLaunch speed, reload, and elevation limits
| Weapon | Type | Launch speed | Reload | Elevation min | Elevation max |
|---|---|---|---|---|---|
| SPH-2 | Self-propelled 155mm | 300 m/s | 27 s | -3° | 65° |
| L81 Mortar | Buildable 81mm | 96.6 m/s | 6.5 s | 45° | 85° |
ShellsDamage, blast radius, and projectile mass
| Weapon | Shell | Mass | Damage | Blast radius | Effective blast | Drag model | Drag scale |
|---|---|---|---|---|---|---|---|
| SPH-2 | 155mm HE Shell | 70 kg | 450 | 20 m | 7.5 m | GC (Cylinder) | 80 |
| L81 Mortar | 81mm | 15 kg | 120 | 10 m | 5 m | GC (Cylinder) | 11.5 |
Advanced ballistic modelGravity, air density, and drag coefficients
- Gravity
- 9.8 m/s²
- Air density
- 0.2
- Drag curve
- GC (Cylinder)
| Velocity | Drag coefficient |
|---|---|
| 0 m/s | 0.71 |
| 30 m/s | 0.69 |
| 61 m/s | 0.66 |
| 91 m/s | 0.64 |
| 122 m/s | 0.65 |
| 150 m/s | 0.66 |
| 183 m/s | 0.68 |
| 213 m/s | 0.72 |
| 244 m/s | 0.8 |
| 274 m/s | 0.92 |
| 300 m/s | 1.1 |
| 335 m/s | 1.25 |
| 366 m/s | 1.33 |
| 396 m/s | 1.39 |
| 427 m/s | 1.44 |
| 450 m/s | 1.48 |
| 488 m/s | 1.5 |
| 518 m/s | 1.54 |
| 549 m/s | 1.57 |
| 579 m/s | 1.58 |
| 600 m/s | 1.6 |